There is a floor you stand on and a board that will show colors or directions.
Once the game begins you will go to the color or direction the board shows you.
If you fail to reach the color or direction in the time alotted by the game. You will be either marked as a rebel, die, or something the warden specified before the game began.
You are not allowed to leave the game while it is active or you will be marked as a rebel.
Drop/Break Floor:
There is a floor you stand on and after the game begins you will see the floor tiles below you turn red.
Once they are red you will need to move to an area that is not red.
If you remain on the red tile long enough they will disappear and you will fall and either be marked as a rebel, die, or something specified by the warden prior to the game beginning.
You are not allow to leave the game while it is active or you will be marked as a rebel.
Wall Game:
You will stand in a area and with a moving wall.
This wall in some way will move at or towards you that you will need to avoid.
If you get hit with this wall you will either be marked as a rebel, die, or something specified by the warden prior to the game begining.
You are not allowed to leave the game while it is active or you will be marked as a rebel.
Climb/Bhop:
You will be in an area with platforms that you need to navigate to the ending.
This this is usually accomplished by jumping from platform to platform, but may vary for each map.
The warden is to specify the reward and punishment for this game.
An example punishment and reward would be: "The first 3 to finish will live, and the rest will die".
You are not allow to leave the game while it is active or you will be marked as a rebel.
Jumprope:
Hurt Floor:
Couch Game:
Barrel/Prop Game:
Common Games
First Reaction
This order must contain a verb. i.e. "First Reaction GO (this is my verb) to point A."
If the order does not contain a verb telling you what to do, you do not complete the order given. You will continue to obey the previous order given.
Example of a order you will not follow: "First Reaction Point A."
Last Reaction
This order must contain a verb. i.e. "Last Reaction GO (this is my verb) to point A."
If the order does not contain a verb telling you what to do, you do not complete the order given. You will obey the previous order given.
Example of a order you will not follow: "Last Reaction Point A."
Simon Says
The only way to begin simon says is by saying; "We are now playing simon says"
The only way to end simon says is by saying; "We are no longer playing simon says"
Jeopardy/Trivia
This is played by asking all/one of the prisoners a question. Once the question is answered correctly/incorrectly the reward/punishment specified before the question was asked will be given.
Questions must be common knowledge or easily searched on google.
If you ask 1 prisoner a question, you must ask every other prisoner a question with the same difficulty and reward/punishment.
Hide and Seek
This is played by asking all the prisoners to hide in either a designated area or around the map
The guard team will then wait 30 seconds before going out and finding the prisoners
You will then kill up to half of the prisoners before concluding the game.
WARNING!!!! Playing this game can and may result in a warday. Please use extreme caution when playing hide and seek. You may be punished for doing this when the odds are it is obvious it will end in a warday!
Vocabulary
Rebel;
A prisoner who has disobeyed the warden.
A prisoner who the warden said is a rebel and has a valid reason for it
A prisoner who has attacked someone on the guard team.
A prisoner who has a melee, primary weapon, or pistol
A prisoner who has a Speed Buff or Guard Disguise.
A prisoner not actively participating in a wardens game you are part of.
Disobeyings simple guard orders i.e. freeze (no longer than required to weapon scan) or to move out of a door way
Guard: Is a person on the guard team that follows wardens command and ensures prisoners dont rebel & enforces wardens orders.
Prisoner: Is a person on the prisoner team that can follow the wardens commands and can kill anyone on the guard team.
Auto-Rebel;
Going in vents or hidden teleports
Going into armory
Picking up weapons
Having any weapon of any kind
Going into guard towers
Anything listed under 3a
Warday: This is a day that is intenional/accidently caused by a wardens action or orders which leads to a mass amount of rebels resulting in basically a freeday.
Freeday: This is a day where prisoners are allowed to do as they wish. As long as they do not rebel